Well that was an epic one, thanks again to Terry for contributing the puzzle. Here's how it came down. Stenten was the first to get all the words, however being first as you know was not the 'key' so to speak. Good for him though being #1. Then 2 people who will remain nameless had submitted answers. One decided only to do the last phrase, which he got correct but he didn't get the other 10! Then we got another email with all but one answer correct! Didn't count!
Our winner was Jwutheheadcase. He was the 2nd person to send all the correct answers. Congratulations to him and good luck to everyone for today's second free key.
Answers:
1. the mobile feline
2. the heart breaker
3. united states constitution
4. the blood agent
5. le crabe
6. the apple-a-day
7. the mine layer
8. the vending machine
9. lil' robin
10. ze bodybag
voodoo pin
Monday, August 6, 2012
Today's first free key (1 of 2) goes to...
You if you are the second person to email us all 11 words or phrases correctly taken from items in the Steam Workshop (along with your steam name/id). The first person to send in the answers correctly does not win, neither does the third person nor everyone else thereafter. Thanks to Terry for submitting today's puzzle. Anyone emailing without without following the instructions will be disqualified from all contests.
2 free keys today
There will be 2 free keys today. They could be at the same time, they could be at different times. They could be to one person or two. Keep checking back for a "code active" signal for your chance to win. Otherwise the same rules from before apply, more details here. Do not send emails until "code active" is displayed in the message-of-the-day above.
Thursday, August 2, 2012
New update, themed items and promos
Team Fortress 2
- Added new items:
- The Red-Tape Recorder
- The Huo Long Heatmaker
- The Flying Guillotine
- The Neon Annihilator
- The Triad Trinket
- The Champ Stamp
- The Marxman
- The Human Cannonball
- Added new promo items[1]
- Fixed sappers attaching incorrectly to teleporters that are still building
- Improved reliability for finding a coach
- Fixed Engineer training shotgun and pistol images being swapped
- Fixed GetPlayerItems web APIs not respecting inventory privacy settings
- Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition
- Quickplay beta: Added more status information while in the matchmaking queue
Notes
Tuesday, July 31, 2012
The last key for July (update: won, no more emails)
Will go to emailer #31. Send one email only, with your steam name/id, subject #31. If you happen to be #31 in our inbox then you win the last free key for July.
The spy behind you has won the last free key for July. He was the 31st person to send us an email correctly. Congratulations to The spy behind you!
With regards to our freebies its been a nice run wouldn't you say? Well we're not finished yet. We've got some more to give away but are going to take a couple days to regroup and decide on how best to distribute them to our faithful visitors. We also have site news as well. So give us a little bit and we'll have an announcement on both very soon. In other words, no more free stuff until further notice.
The spy behind you has won the last free key for July. He was the 31st person to send us an email correctly. Congratulations to The spy behind you!
With regards to our freebies its been a nice run wouldn't you say? Well we're not finished yet. We've got some more to give away but are going to take a couple days to regroup and decide on how best to distribute them to our faithful visitors. We also have site news as well. So give us a little bit and we'll have an announcement on both very soon. In other words, no more free stuff until further notice.
Monday, July 30, 2012
By the way we're giving away a key today..(update: won, no more emails)
to emailer #37. Put #37 in the subject, email only once, and include your steam name/id.
JetpackBill was emailer #37, included his steam name, had #37 as the subject and emailed us once. Congratulations to JetpackBill and good luck to everyone for tomorrow's free key (details here).
JetpackBill was emailer #37, included his steam name, had #37 as the subject and emailed us once. Congratulations to JetpackBill and good luck to everyone for tomorrow's free key (details here).
Sunday, July 29, 2012
Sunday key hoopla (update: won - no more emails)
Today's key can be yours if you are emailer #29. Send one email only, with your steam name/id, subject #29. If you happen to be #29 in our inbox then you win a free key.
=AOG= Bowser was today's winner. His was the 29th email in our inbox after the code was activated. Congratulations to =AOG= Bowser and good luck to everyone for tomorrow's free key (details here).
=AOG= Bowser was today's winner. His was the 29th email in our inbox after the code was activated. Congratulations to =AOG= Bowser and good luck to everyone for tomorrow's free key (details here).
Sheet slowness issues (update: fixed)
As you are probably aware, the spreadsheet is very slow at times or not loading at all. We are working on this and hope to have a fix done sometime today, Sunday. Until then it is possible that the sheet will take up to a minute to load when you hit the page. Let the page load, if you see the refresh button available in your browser then it didn't load and just refresh and repeat until it does. When it does load up, keep it open in a window and don't refresh the page. We are aware of the frustration and are getting a resolution in place.
Thanks for your patience.
*update: the sheet should be much faster now. We set up several mirror images of the data. While the site itself is on many of Google's servers all over the world, the sheet comes from one location. That bottleneck looks to be the culprit. We ran through most everything from removing rows to eliminating unnecessary formulas to getting rid of the Unusuals tab (which should have been done long ago). But the fact that everyone is hitting the same sheet seems to be the issue. From now on we'll have to turn off the sheet for a few minutes when we update everything but this approach should be much better on speed.
Thanks for your patience.
*update: the sheet should be much faster now. We set up several mirror images of the data. While the site itself is on many of Google's servers all over the world, the sheet comes from one location. That bottleneck looks to be the culprit. We ran through most everything from removing rows to eliminating unnecessary formulas to getting rid of the Unusuals tab (which should have been done long ago). But the fact that everyone is hitting the same sheet seems to be the issue. From now on we'll have to turn off the sheet for a few minutes when we update everything but this approach should be much better on speed.
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