To err is human, so they say. And to put it simply we are embarrassed to not have caught the Spine Chilling Skull 2010 error on price. While his name will remain nameless, someone (Alex) mistakenly put the 2011's price in for the 2010 hat (which was around a Bills hat or 6-7 keys at the time). That said, we will remove the price for this hat temporarily until the market decides what the hat is worth again. These hats trade slowly so it may be a bit until we re-update that price.
Thanks to several people for catching this: "Sterling Peoples" who contacted us directly and a few on the forums, "Traveler74", and "corporate tax" and "KingOfMars27" on SPUF. Our apologies for the confusion and kudos to the smart traders who caught it. We changed the label for the older version to include the year 2010 to make sure this doesn't happen again!
That said, we can announce some progress on our site update. We expect to have work completed by mid-January. Some long-awaited improvements are on their way, including better searching as well as other improvements. We'll keep the major details under wraps until then but as we said it will address many of the concerns that we have heard from you.
Sunday, December 11, 2011
Friday, December 9, 2011
New update, get crafting!
Team Fortress 2
- Fixed wearable gibs spawning outside of the map
- Fixed some missing strings for the Backwards Ballcap
- Updated these items so they can be crafted and traded:
- The Dr. Whoa
- The Dashin' Hashshashin
- The Sharp Dresser
- The Point and Shoot
- The War Head
- Updated the localization files
Undocumented changes
- Added Naughty & Nice Winter Crates.
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added video options UI for Windows Vista / Windows 7 DirectX extensions. Disabling the extensions will increase memory usage, but can improve compatibility with video drivers.
Wednesday, December 7, 2011
Store price vs. TF2 trading price
TF2 trader Shadow brings up a good point, store prices vs. TF2 trading prices:
Shadow said...
"Dude there's a mistake there infernal impaler (clean) should be 7-8 refined and the dirty one 4-6 just like the aspector they are the same price on the store."
Sometimes when an item first enters the marketplace it is close to its store price (or if its a promo from a game, its game price). However, this is NOT always the case. Moreover, two items from the same promo or the same price at the store can have completely different demand on them.
Case in point as Shadow brings up the Infernal Impaler and the Apparitions Aspect. For whatever reason people seem to place more DEMAND on the Aspect. Therefore a higher price can be asked for it. It's not complicated but a lot of traders have trouble with this and sometimes its hard to rationalize.
Shadow said...
"Dude there's a mistake there infernal impaler (clean) should be 7-8 refined and the dirty one 4-6 just like the aspector they are the same price on the store."
Sometimes when an item first enters the marketplace it is close to its store price (or if its a promo from a game, its game price). However, this is NOT always the case. Moreover, two items from the same promo or the same price at the store can have completely different demand on them.
Case in point as Shadow brings up the Infernal Impaler and the Apparitions Aspect. For whatever reason people seem to place more DEMAND on the Aspect. Therefore a higher price can be asked for it. It's not complicated but a lot of traders have trouble with this and sometimes its hard to rationalize.
Saturday, December 3, 2011
Your eternal blog post
The new crates having been out a couple days and the marquee item is clearly the new strange Your Eternal Reward. Not particularly surprising, as the "unique" or regular, dropped version is consistently one of those items people actually pay a scrap for (along with the Original, Huntsman, and whatever is new). Also, Your Eternal Reward has been one of the best selling items in the store. Maybe some of you spy gurus can shed some light on this for us. Just de-cloak and jot down a few words.
More later.
More later.
Thursday, December 1, 2011
Update to the update...new crates!
Team Fortress 2
- Added the Itsy Bitsy Spyer
- Added a "Buy Now" feature that allows item purchases on the web
- WebAPI changes:
- Moved IEconAssets/GetAssetPrices to ISteamEconomy/GetAssetPrices
- Added new web API ISteamEconomy/GetAssetClassInfo for getting descriptions of items
Undocumented Changes
- Added Mann Co. Supply Crate Series #33 and #34, and series #29 and #31 no longer drop.
- Teddy Roosebelt and the Pocket Medic are now labelled as a "Pocket Buddy"
New update: Itsy bitsy spyer?
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Added the Itsy Bitsy Spyer
- Added a "Buy Now" feature that allows item purchases on the web
- WebAPI changes:
- Moved IEconAssets/GetAssetPrices to ISteamEconomy/GetAssetPrices
- Added new web API ISteamEconomy/GetAssetClassInfo for getting descriptions of items
Tuesday, November 29, 2011
I'm kind of a big deal in Redmond - New update!
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Dramatically improved the dynamic model loading system's memory usage, performance, and stability
- Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7
- Improved alt-tab handling under Windows Vista and Windows 7
Admin: this will be welcome news to most windows users (99% of TF2 community).
PSA: don't give me your uncraftables
Just a word of warning to all those traders out in TF2 land: mouse-over all items in your trade window. Many trades in our experience have people putting up "uncraftable" (ie. dirty) items on unsuspecting victims. It's very common and easy to stop. You just have to pay attention. That is all. Carry on.
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