In updating the TF2items hat and item percentages, you may notice that most of the items percentages have dropped by approximately half. For example, Bills hat which was in around 20% of the backpacks is now at around 11%. What gives, you say? Well, as we've said before TF2items (and thus, we all are) is dependent on Valve for whatever data they give out. The percentage drop is likely due to the influx of new players, and it would seem that the number of current players has nearly doubled since all percentages of items has been effectively cut in half. This is reinforced by the Ghastlier Gibus percentages - cut in half also signifying that more than half of the active player base was not playing Halloween of 2010.
Of note, you will recall we ran a poll asking which stats you would prefer: percentage of items or estimated # of items. We have gone through our channels and Valve will not give us the actual # of active TF2 players. Sooooo...we are "stuck" with the better statistic which is percentage of items. I know many of you really liked estimated #, however it is a severely flawed number and even moreso now that TF2items data from Valve keeps getting more limited. If the number of players is ever released we will re-calculate an estimated # of items.
That said, if you think there are any other metrics that effect value and price that we should show in our little spreadsheet: let us know. That is all. Be well.
Showing posts with label items. Show all posts
Showing posts with label items. Show all posts
Saturday, September 17, 2011
New item percentages
Friday, September 16, 2011
Trading patience is a virtue
Sometimes we get feedback regarding prices and how long it takes to unload an item. Sometimes players claim that since it takes a long time to sell something then our prices must be wrong. Wrong! We are very capable of making mistakes. However, in TF2 trading land there are a lot of choices and beyond the always hot Team Captains and Bills some items we don't want tend to sit a long time in our backpacks waiting for a home.
Take for example Genuine Volcano Fragment. This was a hot property when Rift first came out and all the controversy about it being tradeable before the game's release. Now, it takes a loooong time to sell one. Does that mean it's value has gone down? To some extent yes, but that's not the only answer. It can take several days to a week to sell one at "full" price (currently between 2 and 3 refined). The reason is simple: because there are more (genuine) items available spreading demand out. So if you have one you need to spread the word out that it's for sale. That means trading servers during peak times (Thurs-Sun), reddit tf2 forums, Steam TF2 trading forums, Source Op item trading forums, and tf2tp.com. Start a new thread, keep it simple and post a link to your profile so people can easily add you.
When you've exhausted all avenues to sell an item then lower your price.
Take for example Genuine Volcano Fragment. This was a hot property when Rift first came out and all the controversy about it being tradeable before the game's release. Now, it takes a loooong time to sell one. Does that mean it's value has gone down? To some extent yes, but that's not the only answer. It can take several days to a week to sell one at "full" price (currently between 2 and 3 refined). The reason is simple: because there are more (genuine) items available spreading demand out. So if you have one you need to spread the word out that it's for sale. That means trading servers during peak times (Thurs-Sun), reddit tf2 forums, Steam TF2 trading forums, Source Op item trading forums, and tf2tp.com. Start a new thread, keep it simple and post a link to your profile so people can easily add you.
When you've exhausted all avenues to sell an item then lower your price.
Saturday, August 27, 2011
Poll closed, you've voted that you are undecided!
So we could see where things were going with our poll regarding % of items vs. the old # of items. From the start it was a horse race and didn't let up until the end. The "# of items" choice ultimately won out by a mere 19 votes. Because we appear to have a split we will keep the % of items and re-add the # of items column while doing all the math for you. The only caveat is that we want to use accurate data on how many actual TF2 players there are currently - which we will attempt to get in good faith and with haste. When we get that mystical # we will re-add the # of items back. Fear not.
Votes total: 354
I like % ownership, it's more accurate | 140 (39%) |
Go back to # of items owned, its not perfect but I like a number | 159 (44%) |
I don't care. | 55 (15%) |
Votes total: 354
Monday, August 22, 2011
TF2 Google Spreadsheet has moved!
Yes. The spreadsheet has a new home. While editing the latest item count percentages which replaced the item counts, I realized that there is never enough room for commentary on the items or what is happening in the TF2 marketplace. This will allow the spreadsheet to remain the most important item but also to make commentary on the TF2 marketplace possible. It will also allow more information on statistics to see where people are coming from to see the spreadsheet.
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