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Tuesday, October 9, 2012

New update, Total War items now tradeable, crate 49


Team Fortress 2

  • Updated materials/models for the Champ StampKing of Scotland CapeStovepipe Sniper Shako, and Freedom Staff
  • Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger
  • Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat
  • Fixed the Gunslinger not accepting "Sappers Removed" strange parts
  • Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions
  • Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play
  • Removed outdated tip about the Spy's Enforcer
  • Updated the localization files
  • Vote system
    • Allow kicking of connected players that haven't joined a team in Mann vs. Machine
    • Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled
  • Mann vs. Machine
    • Added two new tours of duty, each with new unique loot:
    • If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect
    • After victory on a Mann Up server, the players will be put into a lobby together.
    • Improved matchmaking searching status screen
  • Mann vs. Machine balance changes:
    • Explosive Headshots
      • damage is now 150 regardless of upgrade level
      • damage is done in one tick instead of the previous six
      • added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)
      • radius still scales with upgrade level (unchanged)
    • Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot
    • Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap

Undocumented changes

4 comments:

  1. hey, why the freedom staff is cheaper than genuine maul, if acord with this( http://tf2stats.net/item/stats/880 , http://tf2stats.net/item/Maul/466/) theres more mauls then freedom staff? sry for the questions but i wanna know =D

    ty for your atention!

    ReplyDelete
    Replies
    1. rarity does not equal value. it influences it but is not the only determinant. otherwise the conquistador would not be so cheap and earbuds would not be so expensive. price is what people pay, and for now the genuine staff is around 4-5 keys.

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    2. so a weapon with more units is only for one class have more worth? thats dont make very much sense dude... sry

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