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Saturday, June 2, 2012

New TF2 Blog Entry

The TF2 Blog has a new post. How a Map Gets Made is here.  Every map has a special process which includes a brainstorming session but input from gamers is important.  Community input has driven them to develop more Control Point maps.

One of the first things done when an idea is submitted is to create a scribble drawing.  Designing the areas out of a main idea helps create flow.  Each map takes its own path towards completion.  In large maps with big open spaces, there are elements added to give a sense of scale. 

Sometimes when the map is finished they realize that more battle space is needed.  Fleshing out player routes and obvious paths is also a big area of design.  2Fort isn't mentioned but that map has a classic balance and spacing.  Playtesting is a final step which separates what works from what doesn't.


  1. has the code for today been found yet?

  2. It has not been found, and it is in play. Be first and the key is yours!

    1. This one is a little trickier than the first one, btw.

  3. Replies
    1. Re-read the instructions, attached to the latest blog post. You need to email the code when you see it to us and send your steam id.