Read the new book all about Team Fortress 2 trading and the TF2 Spreadsheet.
New patch, Teddy gets assists!
Team Fortress 2
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
- Fixed hatless hats not not-drawing correctly
- Fixed bugs with The Hitman's Heatmaker
- Headshot kills now properly decapitate
- Bodyshot damage penalty is properly applied
- Fixed sound issues while in focus
- Fixed missing DX8 particle effects
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision
- Fixed the second style for the Robot Chicken hat
- Teddy Roosebelt can now get assist credits
- Updated sd_doomsday:
- Players can now fall into the launch pad after the rocket lifts off
- Optimized some prop_dynamics to reduce server hitching
- Engineers can no longer build teleporters behind the spawn
- Players will no longer get pushed through the terrain if the elevator falls on them
- Death pits now kill dead ringer Spies
- Lowered the frequency of announcer lines
Undocumented changes
- Decapitated Pyros wearing a custom head will now show the stump as the custom head, not Pyro's default head.
Thank God the Hitman's Heatmaker was patched. I thought the decapitations were removed in the end. Glad to see they weren't! Now I have more fun with this gun even though I... am decent at sniping. Not the suckiest, but at least I can headshot heavies 70% of the time and get some surprise quickscopes.
ReplyDeleteAlso, lol at that Beggar's Bazooka bug.
Robot Chicken hat is usable in crafting, http://steamcommunity.com/id/thebobomaster/screenshot/542931587887715224, it's just not tradable
ReplyDelete