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Wednesday, January 11, 2012

New update released...

Team Fortress 2
- Fixed Cp_Foundry not ending the map in the middle of a round when mp_timelimit is hit
- Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines
- Fixed incorrect player animations for the Buff Banner and the Battalion's Backup
- Fixed some cases where strange Ullapool Cabers and wrenches would fail to correctly count kills
- Improvements for client stability
- Updated the localization files
- Crafting changes:
- Added crafting recipes for weapons introduced during the holiday update
- When selecting items for use in crafting, the items selected will show their quality in addition to the item name
- Ellis's Cap can now be used as a crafting reagent (Admin: these are now craftable)
- Item changes
- Added The Lucky Shot helmet
- Added The Killer Exclusive to the Mann Co. store
- Added Mask of the Shaman to the item drop list
- Fixed particle display problems for items with multiple effects
- Fixed the Dr. Whoa paint not drawing correctly for the Blue team
- Updated the Desert Marauder and the Villain's Veil so they can be equipped together
- Updated the Fancy Dress Uniform and the Kringle Collection so they can be equipped together
- The Bombinomicon no longer shakes the screen and has a delay before the explosion so that Snipers, Spies, and others can get better feedback on the actual cause of death
- The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted

New crate # 37 also apparently (strange items and hats)
"The Bazaar Bargain"
"The Big Earner"
"The Blutsauger"
"The Liberty Launcher"

"Cosa Nostra Cap"
"Private Eye"

7 comments:

  1. What exactly changed with the ellis cap? It is usable in crafting but not in rebuilding headgear. Did valve make a mistake and will the ellis cap be usable in rebuilding headgear or will it be usable in a new (still to come out) crafting recipe. could anyone clarify this?

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  2. Should't the Strange Ullapool Caber go up in price, since the kills count was fixed in the latest patch?

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  3. We don't see much change in value for Strange Caber. If anything it's high trade value is 2 keys.

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  4. Rarely do item fixes or changes result in a value change in either direction. The market seems to already have formed an opinion on any item when it gets released the first time.

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  5. How come I see all my bills hat in the rebuilding headgear section. Is it a glitch or can we really craft bills hat? O.o

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  6. This happened when Ellis Cap became usable in crafting. Someone out there will be crafting one, not likely by mistake but rather to become a TF2 Youtube sensation.

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